1. Story mode. Play the game in story mode.
a. Play. Play a new game.
b. Password. Enter a previously obtained password.
2. Competition mode. Play the game in non-liner mode.
a. 1st vs 2nd.
b. 1st vs COM.
3. Puzzle mode. Play alternate puzzle game, this is explained in detail later.
a. Play game.
b. Explanation. In Japanese, don't bother with it, rules explained below.
4. Options.
a. Attack. Use to re-map the attack button, by default set as the A button or "D" key in SNES9X.
b. Certain Kill Technique. Same as above but applies to special Sailor attacks.
c. BMG. Sound test the background music.
d. SE. Sample sound effects.
e. VOICE. Listen to voice clips.
f. Voice. Use to set sound output from Stereo to Mono, default is Stereo.
g. Certain Kill Techinique. Use to set the usage of a Sailors special attack to Automatic or Manual, default is Automatic.
h. Return To. Use to return to the main menu.
1. Left side of the screen. Selecting this enables game play rules similar to the the first Supers Light Panic game in that balloons can be popped singly.
2. Right side of the screen. Selecting this enacts the new rules for popping balloons, balloons can only be popped if the are touching another balloon of the same color or a grey balloon.
1. Number of Matches. Sets the number of matches which a competition can have.
2. Color of fuusen?. Direct translation. Set the number of balloon colors which can occur during a match.
3. Power Rate. Sets the amount of balloons which must be chained together and the burst inorder to increase the balloon meter.
4. Return To.
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